Design Pattern
[DP] 전략 패턴
sirius
2021. 3. 19. 10:13
전략 패턴(strategy pattern)
객체의 행위를 바꾸고 싶은 경우 직접 수정하지 않고 전략이라고 부르는 캡슐화한 알고리즘을 컨텍스트 안에서 바꿔주면서 상호 교체가 가능하게 만드는 패턴
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
interface PaymentStrategy {
public void pay(int amount);
}
class CardStrategy implements PaymentStrategy {
private String name;
private String cardNumber;
private String cvv;
private String dateOfExpiry;
public CardStrategy(String nm, String ccNum, String cvv, String expiryDate){
this.name=nm;
this.cardNumber=ccNum;
this.cvv=cvv;
this.dateOfExpiry=expiryDate;
}
@Override
public void pay(int amount) {
System.out.println(amount +" paid Card");
}
}
class CashStrategy implements PaymentStrategy {
private String emailId;
private String password;
public CashStrategy(String email, String pwd){
this.emailId=email;
this.password=pwd;
}
@Override
public void pay(int amount) {
System.out.println(amount + " paid Cash.");
}
}
class Item {
private String name;
private int price;
public Item(String name, int cost){
this.name=name;
this.price=cost;
}
public String getName() {
return name;
}
public int getPrice() {
return price;
}
}
class ShoppingCart {
List<Item> items;
public ShoppingCart(){
this.items=new ArrayList<Item>();
}
public void addItem(Item item){
this.items.add(item);
}
public void removeItem(Item item){
this.items.remove(item);
}
public int calculateTotal(){
int sum = 0;
for(Item item : items){
sum += item.getPrice();
}
return sum;
}
public void pay(PaymentStrategy paymentMethod){
int amount = calculateTotal();
paymentMethod.pay(amount);
}
}
public class Main{
public static void main(String []args){
ShoppingCart cart = new ShoppingCart();
Item A = new Item("apple",100);
Item B = new Item("banana",200);
cart.addItem(A);
cart.addItem(B);
// pay by Cash
cart.pay(new CashStrategy("test@google.com", "1234"));
// pay by Card
cart.pay(new CardStrategy("yujin", "123456789", "123", "23/01"));
}
}